--Training for artists, designers, producers and more

 




 

Training

 

Almost every member of a game development team could benefit from knowing some programming: 

 

  • Artists could better track down problems with art assets and a game engine
  • Designers could more easily make their designs come alive through scripting
  • Producers could communicate better with programmers
  • Testers could provide more insight into bugs and other issues

 

That's why I offer on-site programming training designed specifically for the game industry. The training is unique in two ways.

 

First, I use Python, a fully object-oriented language that's easy enough for beginners but powerful enough for professionals. In fact, Python is used as a scripting language in titles like Battlefield 2142, Civilization IV, and Eve Online. Python is also fast becoming a popular choice for scripting in Maya.

 

Second, I teach using a custom graphical environment so that participants learn visuallythey even get to write simple 2D games as they apply more sophisticated programming concepts. It's an effective learning approach and a lot more fun than traditional (dare I say boring) text-based programming (yes, I did dare say it).

 

I offer two levels of training:

 

Level I

For those with little or no programming experience, this training course starts at the beginning and moves through procedural programming. It's a solid but gentle introduction to the subject. Topics include:

     - Types

     - Variables

       - Objects

     - Branching

     - Sequences

     - Functions

 

Level II

For those with some programming background, this level tackles object-oriented programming. It's a extensive learning experience. Topics include:

     - Data Structures

     - Classes

     - Inheritance

     - Polymorphism

       - Object-Oriented Design

 

Check out what a few developers have had to say.

 

Contact me if you'd like to learn more about training for your company.

 

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